Download PDF by Colin Moock: ActionScript for Flash MX Pocket Reference: Quick Reference

By Colin Moock

ISBN-10: 0596005148

ISBN-13: 9780596005146

Flash MX builders who want quick on-the task reminders in regards to the ActionScript language will locate O'Reilly's new ActionScript for Flash MX Pocket connection with be the correct answer. This concise and easy-to-use reference is the transportable better half to the Flash coder's crucial source, ActionScript for Flash MX: The Definitive advisor through Colin Moock. thoroughly updated, together with tools and homes further within the most up-to-date Flash participant, it's the integral fast reference for ActionScript programmers.The ActionScript for Flash MX Pocket Reference presents an entire precis of ActionScript, Flash MX's object-oriented programming language, protecting the center gadgets' and periods' tools and houses. additionally coated are ActionScript's worldwide houses, international services, operators, statements, key phrases, and directives. This compact e-book additionally comprises an exceptional precis of ActionScript syntax and top practices, masking datatypes, variables, loops, conditionals, identifiers, occasion dealing with, and object-oriented programming briefly order. For programmers coming from different languages, it bargains a short orientation to the most typical Flash parts and operations together with motion picture Clips, loading and drawing pics, textual content manipulation, info transfers, and XML parsing.O'Reilly's Pocket References became a favourite between builders all over. via delivering a wealth of significant info in a concise, well-organized layout, those convenient books carry simply what you must entire the duty to hand. while you have reached a sticking element and want to get to the reply fast, the hot ActionScript for Flash MX Pocket Reference is the e-book you will want within reach.

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Extra resources for ActionScript for Flash MX Pocket Reference: Quick Reference for Flash MX Programmers (Pocket Reference (O'Reilly))

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Style = "beach"; for (var prop in ball) { trace("ball has the property " + prop); } Because prop reflects the names of the properties of ball as strings, we can use the [] operator with prop to retrieve the values of those properties, like this: for (var prop in ball) { trace("Found property: " + prop + ", with value: " + ball[prop]); } The following example uses a for-in loop to detect and play all the movie clips on the main timeline (_root): // Check all the properties of the main timeline. for (prop in _root) { // If this property is a movie clip...

Surname); break; default: trace("Hello " + surname); } The while Statement The while statement executes a section of code repeatedly. It has the following syntax: while (condition) { substatements } For as long as condition is true, substatements are executed repeatedly. Typically, substatements contain some code that eventually causes condition to become false. Here’s an example loop that counts to 10: var i = 1; while (i <= 10) { trace("i is " + i); i++; } Conditionals and Loops | 31 The do-while Statement A do-while statement always executes at least once before looping (repeating).

From a traditional Flash point of view, components are simply ready-made movie clips that can be installed into a movie’s Library and then placed on the Stage. From a traditional programmer’s point of view, components are building blocks that can be added to an application visually or programmatically and then wired into the application’s logic and data. Strategically, Flash MX components are Macromedia’s effort to provide visual programmers with a drag-n-drop development environment, much like, say, Microsoft Visual Basic.

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ActionScript for Flash MX Pocket Reference: Quick Reference for Flash MX Programmers (Pocket Reference (O'Reilly)) by Colin Moock


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